The rest of the timed tracks that are available, the medium skilled ‘Glitch in the System’ and it’s harder brothers, ‘Clone Facility’, ‘Farcasters’ and ‘Mech Unleashed’ are full of the usual jumps that already fill the vast majority of the Trials Fusion world, so they bring very little new to the table. I would love to have seen more of the arcade feel brought to Trials but it seems like RedLynx have decided that one track filled with retro-action is enough.
Whilst it’s tricky to begin with, the sheer retro feel that it brings will ensure you have a good number of attempts at it and practice really does make perfect in this case. The second medium track, Restrospective, whisks us away to the arcade cabinets of old, seeing Trials get mashed up with a bit of Donkey Kong, Pac-man and a Lunar Landing clone. Full of small jumps, there is very little space to get a rhythm or flow going and as immense amounts of precision are needed to make it through to the end, it’s not something that you’ll want to go back and hit time and time again. Docking Bay, a medium skilled track plays out much harder than it initially looks and may just bring more annoyance than enjoyment to all but the best riders out there. It’s nice to have an easy track to get us back into the swing of things but a gold medal round the neck after only a couple of minutes play means that we’re basically already one track down.Īnd then what is to come really doesn’t help add any enjoyment to the pack. Starting off with a mega easy course, Megalopolis is over in less than a minute but does at least introduce us to the only real new inclusion…that of teleporters, although it’s not like they turn out to be much of a talking point.